In an alternative world, where ‘Don’t look up’ is not just a movie but reality, action of our newest animation for Debris takes place.
Debris is a play-to-earn AR mobile game developed on blockchain where a player moves around the city in search of Debris crystals. These could be picked up and later used in battle over the most iconic and important locations in the city.
Client:
Debris
Production:
BluBlu x Motionverz
Creative Director:
Jacob Kurek
Executive Producer:
Karol Jarzyński
Art Director:
Jagoda Klaczyńska
Head of Animation:
Miłosz Kokociński
Animation Director:
Karolina Specht
Storyboarding:
Jagoda Klaczyńska
Design:
Jagoda Klaczyńska, Karolina Specht, Weronika Harla
Animation & Modelling:
Michał Machowina, Miłosz Kokociński, Karolina Specht, Bartosz Zarzycki, Tomasz Wyrąbkiewicz
Music & Mix:
Andrzej Izdebski
SFX:
Andrzej Izdebski, Miłosz Kokociński